Integrated Telecommunication Services · Nintendo

Nintendo Game Store - Switch Catalog

Datadory delivers nintendo game store switch catalog data covering 8,941 sellable SKUs from Nintendo of America's official My Nintendo Store as of August 2026 - 7,319 Nintendo Switch titles plus 3DS and Wii U back-catalog - each record carrying MSRP, current lowest price, release date, genres, publisher and developer credits, player counts and ESRB ratings.

API, files, or your warehouse. Daily, weekly, or hourly.

Where it covers
Americas storefronts - US English plus Canada English/French, Mexico Spanish and Brazil Portuguese indexes; other regions run separate sites
How far back
Catalog spanning the Wii U/3DS era (2012) forward through current Switch releases and open pre-orders; roughly 40-60 new or updated entries a week at observed store cadence
How fine
One record per sellable product SKU, hardware tie-ins included - facet counts roll up to platform, genre, franchise and ESRB rating

What is the Nintendo Game Store - Switch Catalog?

Nintendo Game Store - Switch Catalog is the official retail layer of the Integrated Telecommunication Services slice: 8,941 sellable product records straight off Nintendo of America's My Nintendo Store, maintained by Nintendo itself and covering everything the company chooses to sell in the Americas - first-party tentpoles, third-party partners, hardware tie-ins like the Game & Watch units, and titles still sitting on pre-order.

The split worth knowing before anything else: 7,319 of those records are Nintendo Switch, with 1,107 Nintendo 3DS and 878 Wii U behind them and nine apiece on Android and iOS. Each one carries the two numbers pricing analysts actually fight over - msrp and lowestPrice - in adjacent columns, so discount depth is arithmetic instead of a second collection pass. Genre facets put Action at 4,461 records, Adventure at 3,749, Arcade at 2,614 and Puzzle at 2,439; ESRB facets cover Everyone at 4,313, Teen at 2,173, Everyone 10+ at 2,004 and Mature at 778.

Get a sample of this dataset - name the platforms or fields you need, and real rows come back before you commit to a feed.

What does a sample row look like?

One title, read straight off its catalog record:

title      : The Legend of Zelda(TM): Skyward Sword HD
platform   : Nintendo Switch        msrp       : 59.99 USD
lowestPrice: 59.99 USD              esrbRating : Everyone 10+
releaseDate: 2021-07-16             availability: Available now

And one from the other end of the lifecycle - announced, credited, unrated:

title      : Bayonetta(TM) 3
platform   : Nintendo Switch        genres     : [Action]
esrbRating : Rating Pending         numOfPlayers: 1 player
publishers : [Nintendo]             developers : [PlatinumGames]

The pair makes the point better than either row alone. The Skyward Sword record shows a mature listing where list price and lowest price agree - no promotion running - while the Bayonetta record shows what the catalog holds before retail maturity: no price yet, rating pending, but full studio credits and a player count already attached. Both fill the same field structure as every other one of the 8,941 rows, which is why a single query can sweep launch-window pre-orders, decade-old back-catalog and hardware tie-ins without schema changes.

What fields does the dataset include?

Ten fields carry each record in the standard delivery, every definition verified against live catalog pages rather than inferred from documentation. Six more exist inside the same records and fold under additional fields on request: the product slug, the eShop nsuid identifier, ESRB content descriptors, and the free-to-start flag and last-modified timestamp - each populates on a title-dependent subset of the catalog rather than every row.

The msrp/lowestPrice pairing deserves its own line. Most game-price sources publish one number and call it pricing; here list price and current lowest advertised price sit side by side, which turns promotional cadence into a derived column - how often a title discounts, how deep, and how quickly it returns to full price. Availability badges do similar work for the future-facing end: 'Available now' versus 'Pre-order now' is the difference between a shipping product and demand you can measure before release.

What does coverage look like across geography, time and granularity?

  • Geography - the Americas storefronts: the US English index anchors the set, with Canada English/French, Mexico Spanish and Brazil Portuguese siblings behind it. Other regions run their own sites and are not folded in, so a Europe or Japan pricing question needs a different feed rather than a filter here.
  • Temporal - the catalog reaches back to the Wii U and 3DS era around 2012 and runs through current Switch releases, open pre-orders included. At observed store cadence roughly 40-60 records arrive new or changed each week, which is enough motion to make weekly monitoring meaningful without overwhelming it.
  • Granularity - one record per sellable product SKU. Hardware tie-ins get rows the same as software, facet counts roll up cleanly by platform, genre, franchise and rating, and nothing aggregates away the individual title you came looking for.

The honest caveat: some records carry stale attributes. Titles long past launch have shown lingering 'Rating Pending' labels, and whether delisted products remain indexed indefinitely is undocumented - so treat any long-run analysis of exits as something a sample should settle first.

How is the data delivered?

API, files, or your warehouse. Daily, weekly, or hourly.

You pick the channel and the cadence; the field dictionary above travels unchanged through all three. Rows arrive flattened into one observation per SKU with the vocabulary already normalized, so an msrp column compares against an msrp column without anyone re-parsing storefront markup. Cadence changes are a settings conversation, not a re-integration project, and a sample cut to your platforms and fields comes first either way.

Who uses this data, and for what?

  • Market researchers and consultants size the Americas Switch catalog - 7,319 Switch titles - by genre, publisher and ESRB rating, using the official storefront as the frame rather than a bestseller approximation.
  • Competitive-intel teams watch MSRPs, lowest prices, release dates and pre-orders across the official storefront, catching first-party price moves and third-party promotions as they land.
  • E-commerce operators benchmark game retail pricing against both price columns per SKU, flagging where their own shelf sits above or below the official floor.
  • Investors and quant researchers track first-party MSRP discipline versus discount depth over time - the two-column price design exists precisely for this comparison.
  • Sales and growth teams mine publishers and developers on the catalog as account lists for tooling outreach, segmented by genre and catalog presence.
  • Journalists, academics and students verify official US and Canada pricing, ratings and player counts against the primary record instead of secondary aggregation.

Which personas get the most value?

Market researchers and consultants, competitive-intel and product teams and e-commerce operators all score this dataset at relevance 3 in Datadory's persona reviews - respectively, catalog sizing by official facets, launch-and-promotion watching, and retail price benchmarking. Investors and quant researchers hold it at relevance 2: the msrp-versus-lowestPrice series supports pricing-discipline work even though realized transaction volumes live elsewhere. Developers and builders also sit at relevance 2 - one normalized SKU record beats maintaining a parser for a storefront whose HTML is deliberately merchandised rather than tabular. Across all six, the constant is the same: the data describes what Nintendo itself sells and charges, which makes it ground truth for any question about the Americas storefront and merely a strong signal for anything beyond it.

What should I know before requesting a sample?

Four things, all knowable upfront. First, the four folded fields - slug, nsuid, ESRB descriptors, free-to-start and last-modified - populate on a title-dependent subset, so if your use case leans on eShop identifiers or descriptor text, say so when requesting the sample and check population rates on your own scope. Second, prices are storefront list and advertised-floor values in local currency, not transactions; teams needing realized street prices typically pair this set with a retail price-history feed. Third, regional scope stops at the Americas - Mexico and Brazil indexes exist, Europe and Japan do not, which matters for global pricing work. Fourth, the catalog is Nintendo's commercial property, which is why Datadory delivers derived, normalized rows into your environment under our own terms rather than passing raw storefront pages through.

Field dictionary

Every field below is documented against real records. The full dictionary ships with the sample.

Field dictionary - Nintendo Game Store - Switch Catalog (definitions verified against the live catalog)
fieldtypedefinitionexample
titlestringOfficial product title including trademark symbols, exactly as the storefront lists it.The Legend of Zelda(TM): Skyward Sword HD
platformenumHardware family the title runs on - Nintendo Switch, Nintendo 3DS, Wii U, iOS or Android; the Switch branch alone counts 7,319 of the 8,941 records.Nintendo Switch
msrpnumberManufacturer's suggested retail price in the storefront currency (USD on the US index).59.99
lowestPricenumberCurrent lowest advertised price on the store, so discount depth reads as a column next to list price rather than a separate scrape.39.99
releaseDateDisplaydateRelease date as displayed - ISO timestamp on most records, year-only string where Nintendo never published a day.2021-07-16T07:00:00.000Z
esrbRatingstringESRB age rating label: Everyone 4,313 records, Teen 2,173, Everyone 10+ 2,004, Mature 778 across the catalog.Everyone 10+
genrestextGenre labels assigned by Nintendo; Action leads with 4,461 records, then Adventure 3,749, Arcade 2,614 and Puzzle 2,439.["Action"]
publishers / developerstextPublishing and developing organizations credited for the title, kept as arrays so first-party and third-party lines split cleanly.publishers: ["Nintendo"], developers: ["PlatinumGames"]
numOfPlayersstringPlayer count description as the storefront states it, from solo titles through simultaneous multiplayer.1 player
availabilitystringStorefront purchase state - Available now, Pre-order now and the rest of the merchandising badges, which is what makes pre-order tracking possible.Pre-order now

Questions buyers ask

How many SKUs does the Nintendo Game Store catalog cover?

8,941 sellable product records as of August 2026: 7,319 Nintendo Switch titles, 1,107 Nintendo 3DS and 878 Wii U, plus a small Android and iOS shelf. One record per SKU means hardware tie-ins and open pre-orders sit beside software rather than in separate lists.

Does the data include sale prices as well as MSRP?

Yes. Every priced record carries msrp and lowestPrice side by side, so discount depth is a derived column rather than a second dataset. That pairing is what lets analysts measure how often a title promotes, how deeply, and how fast it returns to full price.

Which regions does the catalog span?

The Americas storefronts: US English as the anchor index, with Canada English/French, Mexico Spanish and Brazil Portuguese behind it. Other regions run their own sites and stay out of scope, so worldwide pricing questions need complementary feeds rather than a filter here.

How far back does the catalog reach?

To the Wii U and 3DS era around 2012, running through current Switch releases and open pre-orders. Roughly 40-60 records arrive new or changed each week at observed store cadence, keeping the archive moving without drowning weekly monitoring.

Can the sample be scoped to specific platforms or fields?

Name the platforms, publishers or attributes you care about and the sample arrives shaped to that scope with the complete field dictionary attached. Samples precede any commitment, and the schema you see in the sample is the schema you ship against - nothing mutates after sign-off.

Notes on this record

  • Two price columns, one row MSRP and lowest advertised price ship in the same record, turning promotional depth into arithmetic instead of a second source to reconcile.
  • Platform split built in Switch 7,319, 3DS 1,107, Wii U 878 - the platform facets arrive as data, so era comparisons start at a groupBy rather than a collection plan.
  • Pre-orders tracked as records Titles under 'Pre-order now' carry credits, genres and player counts already, letting demand measurement begin at announcement instead of at retail.
  • First-party discipline visible Nintendo's own pricing behavior - how rarely flagship MSRPs move - reads directly from the msrp/lowestPrice gap across the 7,319-title Switch branch.
  • Joins without remapping Publisher, developer and franchise arrays normalize against IGDB, Metacritic and ESRB records in the same industry slice without per-source parsers.

See the rows before you pay anything.

Name this dataset and we send real records from it — scoped to the fields you asked for.

See pricing