Interactive Home Entertainment · VGChartz
VGChartz - Video Game Sales Charts
Datadory delivers vgchartz video game sales charts data covering weekly software charts across Global, USA, Europe, UK, Germany, France and Japan back to December 2004, lifetime console hardware totals and a 67,171-title game database - twenty documented fields delivered daily, weekly, or hourly.
API, files, or your warehouse. Daily, weekly, or hourly.
- Where it covers
- Global plus USA, Europe, UK, Germany, France and Japan on the weekly charts; platform totals split into North America, Europe, Japan and Rest of World
- How far back
- Weekly charts indexed back to December 2004; platform totals span all console generations; the Game DB covers releases from the 1980s onward
- How fine
- Per game per week per region on the charts; per platform lifetime on the totals; per title in the Game DB
What is the VGChartz Video Game Sales Charts dataset?
VGChartz - Video Game Sales Charts is the Interactive Home Entertainment catalog's demand-side ledger: estimated retail sales of video game hardware and software, organized as four connected surfaces. Weekly software charts cover Global, USA, Europe, UK, Germany, France and Japan, with an index reaching back to December 2004. Platform totals rank consoles by lifetime units across hardware, software and tie-ratio views, each broken into North America, Europe, Japan and Rest of World columns. The Game DB catalogs 67,171 titles with position, platform, publisher, editorial and aggregate scores, shipped-unit totals and release dates, filterable by keyword, console, region, developer, publisher, genre and year. Monthly regional reports round the set out as narrative summaries.
Datadory catalogs it under Interactive Home Entertainment, shelved beside the player-count and catalog datasets that share its titles. Get a sample of this dataset.
What does a sample row look like?
Real rows, shown exactly as they arrive - three chart entries from the week ending 29 December 2018, then the top of the lifetime hardware table:
week_ending : 29th Dec 2018 region : Global
pos : 1 game : Super Smash Bros. (2018) console : NS
publisher : Nintendo genre : Fighting
weekly : 1,103,894 total : 8,951,009
week_number : 4
pos : 2 game : Red Dead Redemption 2 console : PS4
publisher : Take-Two Interactive genre : Action-Adventure
weekly : 705,407 total : 13,940,203
week_number : 10
hardware totals - lifetime units (millions)
rank 1 : PlayStation 2 (PS2)
north_america : 53.65 europe : 55.28 japan : 23.18
rest_of_world : 27.90 global : 160.01
rank 2 : Nintendo Switch (NS)
north_america : 54.04 europe : 39.91 japan : 37.01
rest_of_world : 24.36 global : 155.32Read the first row as a launch story: Super Smash Bros. (2018) sits at position 1 in week 4 with 1,103,894 units that week against 8,951,009 lifetime. Week # counts weeks since the title's release on that platform, so early-week rows are where launch-window velocity lives. Read the hardware block as an installed base: the four regional columns sum exactly to the global figure, which keeps attach-rate arithmetic self-contained. And read every number with its label - these are industry sales estimates, described by their own publisher as unguaranteed, which makes them the right instrument for market sizing and the wrong one for invoice-grade accounting.
What fields does the dataset include?
Twenty documented columns span the three surfaces - nine describe a weekly chart row, five describe a platform-total row, six belong to the Game DB. The load-bearing distinctions are between Weekly (units in the covered week) and Total (lifetime units for that release), and between the per-title grain of the charts and the per-platform grain of the totals table. Scores appear only where a title was reviewed; a blank beats an invented number:
What does coverage look like across geography, time and granularity?
Geography: seven chart regions - Global, USA, Europe, UK, Germany, France and Japan - with platform totals additionally split into North America, Europe, Japan and Rest of World.
Temporal: the weekly chart index reaches back to December 2004, roughly two decades of weeks per region; platform totals compress every console generation into one lifetime-units table; the Game DB reaches from the 1980s onward. One recency caveat stated plainly: our research pass found the classic weekly index running to December 2018, with fresher weeks appearing inside article-format chart posts rather than the classic table - we confirm the freshest structured cut with you before any feed goes live.
Granularity: per game per week per region on the charts; per platform lifetime on the totals; per title in the Game DB. Three grains, three tables, joined on title and platform.
How is the data delivered?
API, files, or your warehouse. Daily, weekly, or hourly. Pick the channel that matches the workload - an API for tools that want current rows on demand, files for batch analysis, or delivery straight into your warehouse for teams joining these tables against their own. Cadence is your call too.
Start smaller than a feed. Get a sample of this dataset scoped to a region, console or genre you care about, check the rows against your question, then scale the cadence.
Who uses this data, and for what?
Install-base arithmetic. Lifetime hardware totals with four-way regional splits turn "how big is the Switch market in Japan" from a forum argument into a lookup: 37.01m of its 155.32m units sit in Japan, against 23.18m of PlayStation 2's 160.01m.
Launch-window velocity. Weekly units, lifetime units and weeks-since-release in one row mean decay curves fall straight out of the table - useful to anyone pricing a launch or forecasting a quarter.
Attach-rate studies. A dedicated software-per-console view supports tie-ratio analysis across generations instead of anecdote by anecdote.
Back-catalog valuation. 67,171 titles with publisher, genre, release dates and shipped totals give IP holders and acquirers a screen for dormant franchises.
Historical benchmarking. Weeks reaching back to December 2004 mean today's launches can be compared against equivalent weeks across two decades of chart history.
Estimate-honest reporting. Every figure carries its own estimate label, so citations stay accurate by construction.
Which personas get the most value?
- Market Researchers & Consultants - sizing console generations, regional demand and genre performance against one consistent estimate series.
- Competitive Intelligence & Product Teams - tracking rival publishers' title velocity week by week instead of waiting on quarterly filings.
- Investors & Quants - install-base and attach-rate series for diligence on platform holders and publishers.
- Data Scientists & ML Engineers - a 67,171-row title table with scores, dates and shipped units, ready for feature work and clean join keys.
- Developers & Data-Product Builders - stable per-title and per-platform grains powering storefront widgets, dashboards and recommendation features.
- Journalists, Academics & Students - citable historical context whose estimate status is stated up front.
What should I know before requesting a sample?
Three things. First, epistemics: these are sales estimates, and their publisher states that accuracy is not guaranteed - size markets with them, don't audit invoices with them. Second, recency: the classic weekly-table index ran to December 2018 on our research pass, while newer weeks surface inside article-format chart posts, so tell us which weeks you need and we will confirm exactly how fresh the structured cut runs before wiring anything. Third, grain: weekly chart rows, lifetime platform rows and per-title Game DB rows are different shapes - decide whether your question lives at title-week, platform-lifetime or title level, and we deliver each as its own table keyed to join cleanly.
Which datasets pair with this one?
- Steam Charts - Concurrent Players - engagement beside sell-through on PC titles; player counts move first, unit sales confirm.
- SteamSpy API - independent ownership estimates for PC games, a second opinion where the catalogs overlap.
- Video Game Sales with Ratings (Kaggle) - a static 16,598-title snapshot of the same sales universe frozen at October 2016; handy for quick baselines, superseded by the maintained archive described here.
- itch.io Indie Games Browse - the supply-side long tail that retail charts rarely see, over a million and a half listings deep.
- RAWG Video Games Database API - metadata, store links and ratings to enrich every title row.
- TwitchTracker - Game & Channel Rankings - attention signals to place next to unit sales.
Field dictionary
Every field below is documented against real records. The full dictionary ships with the sample.
| field | type | definition | example |
|---|---|---|---|
Pos | integer | Rank position within the chart or result set. | 1 |
Game | string | Game title as listed. | Super Smash Bros. (2018) |
Console | string | Platform abbreviation for the release. | NS |
Publisher | string | Publishing company credited with the release. | Nintendo |
Genre | string | Genre classification shown alongside publisher in the weekly charts. | Fighting |
Weekly | integer | Units sold in the covered week (weekly charts). | 1103894 |
Total | integer | Lifetime units sold to date for that release. | 8951009 |
Week # | integer | Number of weeks since the title's release on that platform. | 4 |
Week Ending | date | Saturday date the weekly chart covers. | 29th Dec 2018 |
North America | number | Lifetime units in millions for the region (platform totals). | 53.65 |
Europe | number | Lifetime units in millions for Europe (platform totals). | 55.28 |
Japan | number | Lifetime units in millions for Japan (platform totals). | 23.18 |
Rest of World | number | Lifetime units in millions for other regions (platform totals). | 27.90 |
Global | number | Worldwide lifetime units in millions (platform totals). | 160.01 |
Total Shipped | string | Lifetime shipped/sold figure in the Game DB. | 520.00m |
VGChartz Score | number | Site editorial score out of 10 where reviewed. | - |
Critic Score | number | Aggregate critic score where available. | - |
User Score | number | Community user score where available. | - |
Release Date | date | Original release date of the title. | 01st Jan 88 |
Last Update | date | When the sales figures for the title were last revised. | - |
What teams do with it
- Install-base arithmetic Regional lifetime hardware splits resolve market-size questions into lookups - 37.01m of Switch units sit in Japan alone.
- Launch-window velocity Weekly units, lifetime units and weeks-on-sale in one row yield decay curves for pricing and forecast work.
- Tie-ratio analysis Software-units-per-console views support attach-rate comparison across console generations.
- Back-catalog valuation 67,171 titles with publisher, genre, dates and shipped totals screen for dormant franchise value.
- Historical benchmarking Week-level history back to December 2004 lets any new release be compared to equivalent weeks across two decades.
Questions buyers ask
How far back do the weekly game sales charts go?
To December 2004. The weekly index spans roughly two decades of weeks across Global, USA, Europe, UK, Germany, France and Japan, and the platform totals reach further still - every console generation in a single lifetime-units table.
Are the sales figures official numbers?
No. They are industry sales estimates, and the publisher states plainly that accuracy is not guaranteed. Treat them as directional instruments for market sizing and trend work, and pair them with regulator statistics or company filings when precision matters more than coverage.
Which regions does the dataset cover?
Seven on the weekly charts - Global, USA, Europe, UK, Germany, France and Japan - with platform totals split into North America, Europe, Japan and Rest of World. The regional columns sum exactly to the global figure, which keeps attach-rate arithmetic self-contained.
How current is the data?
Our August 2026 research pass found the classic weekly-table index running to December 2018, with newer weeks published inside article-format chart posts. Before any feed goes live we confirm the freshest structured cut available for the weeks you need - ask and we will state exactly what is reachable.
What can I combine this dataset with?
Player-count and ownership sets in the same industry - Steam Charts and SteamSpy - put engagement beside sell-through; RAWG contributes metadata and ratings per title; itch.io supplies the long-tail supply side. Joins run on title and platform keys.
Can I get a scoped sample before committing?
Yes. Name a region, console, genre or specific weeks and a sample comes back with real rows rather than documentation. Most teams scope to one region and one console generation first, then widen once the grain matches their question.
Notes on this record
- Two decades of weeks A weekly chart index reaching back to December 2004 across seven regions - long enough to benchmark a launch against every comparable week this century.
- The install-base leaderboard PlayStation 2 at 160.01m, Nintendo Switch at 155.32m, Nintendo DS at 154.02m - lifetime hardware totals with North America, Europe, Japan and Rest of World splits.
- 67,171 titles deep A filterable game database carrying publisher, genre, review scores, release dates and shipped-unit totals, reaching from the 1980s onward.
- Estimates, labeled as such Every figure is a self-described industry sales estimate; we keep the label attached so downstream models never mistake direction for census.
- Joins hold up Title, platform and publisher keys connect chart rows to player-count, ownership and ratings sets across the Interactive Home Entertainment catalog.
See the rows before you pay anything.
Name this dataset and we send real records from it — scoped to the fields you asked for.